![]() ![]() I’ve personally never backed a Kickstarter campaign so quickly in my life, so I’d imagine many other dinosaur-loving horror fanatics are doing just the same thing. However, if the Kickstarter exceeds their initial goal, who knows how many of these things could be implemented at launch? Different game-modes that move the base survival horror formula off-axis and could include more PvP aspects.New player abilities and character classes.New types of deadly dinosaurs that push the game's systems into different directions.The campaign suggests that the studio plans to make Deathground a long-term success, adding a number of features over time, including: As an added bonus, the game’s soundtrack is being composed by BAFTA-nominated composer, David Housden, also known for his work on Thomas was Alone, Volume, and Q.U.B.E. Either way, even with a small amount of characters, maps, and dinosaurs available at launch, Deathground is aiming for max replayability with its dynamic maps and reactive dinosaurs.ĭeathground certainly seems like it’s in safe talons, boasting a team that’s worked on a number of massively popular and scary games, such as Soma, Depth, the Total War series, DiRT 5, Q.U.B.E. ![]() So far, I have my eye on the Scout for their high levels of speed and stealth… sorry, tiptoes.Ĭonfirmed map locations included a jungle and a warehouse facility, both featured in the trailer, and there will likely be another location revealed over time if the game is to launch with a base of three separate maps. Hunter: Start with a high-caliber rifle and hunting instincts that let you sense your surroundings.Įach class also has varying ‘general traits’, such as different sprint speeds, tiptoes (likely stealth), throw distance, stamina, inventory size, and strength.Scout: Use a motion detector to see when dinosaurs are close. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |